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What I'll try to do here is put down a few thoughts on the state of art schools in general (which includes traditional colleges offering an animation/art program) and animation courses in particular. The biggest recent change in animation curriculums is that they're almost all computer-centered. Every school wants to be known as cutting edge, preparing students for the jobs of the future and all that. As a consequence drawing courses have diminished in importance and now you can graduate from art school without being able to draw or paint. That's an historic change! Imagine that! The practice of hundreds of years reversed in my own time! How did such a big change come about?
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The upshot of this irresponsible advice in high school was that every student who wasn't academically inclined went on a frantic search for colleges that offered easy degrees...and what college is easier to graduate from than an art college? In unprecedented numbers non-artists flooded art schools and they were backed up by big, tax-payer-backed student loans, so they were not turned away. How will these students pay back those loans? Remember when art schools had strict entrance requirements?
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Present-day 3D programs like Maya are clunky and unresponsive and there's no relief in sight. Art schools should be preparing students for a longer transition period but instead they're putting all their eggs in one futuristic basket. Maybe that's because 60s-type people run the schools and that generation was obsessed with what used to be called the "generation gap." They watched their parents lapse into irrelevance and they learned the lesson... on pain of death don't fall behind the trends. Unfortunately for them the anticipated trend in 3D was slow in coming. Today, all these years after "Tron," 3D animation is still expensive, insensitive to cartooning and expressive acting, has difficulty creating appealing characters, and is hard to use.
Even so, the fantasies of non-artists about how art should be done can't be ignored. They're training the next generation of artists and that'll have its effect. We still have to meet the challenge of anime, which is the immediate threat on the horizon, and that battle will likely be fought with 2D. My advice to young animators is to learn how to draw, cartoon and animate effectively, in addition to whatever computer skills you can pick up. If John K ever starts a school then kill to get into it. That's the real article. One day 3D will be as easy to use and creatively useful as a common pencil, and we'll all wonder how we got along without it....but we're far from being there now.
By the way, my own experience with art school management has been the opposite of what I've described here. Everybody I've worked for has been an artist, sometimes really good ones. Good art schools with competent and idealistic managers do exist and they're worth seeking out.