Showing posts with label hong kong. Show all posts
Showing posts with label hong kong. Show all posts

Thursday, April 16, 2015

STILL MORE VIDEO GAME IDEAS

I confess to getting carried away with the "Bad Side of Town" concept on the video game I worked on. I figured a bad side of town ought to LOOK like a bad side, thus the buildings took the shape of rioters battling with the police.


How would a skateboarder navigate through this 3D jigsaw puzzle of a city? I got a start on the problem (above) but I had to put it aside. I was after all supposed to be working on a Hong Kong Level, not a crime city.


I had so much fun on the prop end of what I did for that game that, when I was finally laid off, I briefly tried to sell myself to mainstream studios as a prop designer.


Haw! What a disappointment! Nobody but Spumco was interested in this (above) sort of thing.


At first I didn't know whether the Jungle Level was supposed to cover Central and South America or Africa, so I did both. Here (above and below) are some African huts.


Lots of quick sketch stuff.


I threw in some Micronesian designs, too. It all seemed to fit together somehow.


These Africans worshipped Tiki gods. 


There had to be some kind of danger in the Jungle Level and I had a chance to try out different things.

I also did more trees. Who'd have thought that trees would be so much fun to draw?


Here's a black musician pyramid. It wasn't approved, maybe because it was too far off topic.