
Sunday, September 23, 2007
Saturday, September 22, 2007
MY TASTE IN NEKKIDS
WARNING: NON-PORNOGRAPHIC NUDES BELOW!
Here's (above) my all-time favorite nude photograph, taken by Weston. It's probably influenced by Matisse. It's indisputably a terrific work of art but... that's not what this is about. This is about what John K calls "nakeds", steamy pictures that are meant to be a turn-on.
I'm not turned on by dominatrices and cold, inhuman model types. I like real girls, the way they really look. There aren't many sites with pictures like that but here's three. See what you think.
The first is "Suicide Girls." Man, goth girls are sexy! I don't buy into goth philosophy but who cares about philosophy when you have girls like this to oogle!?
Nongnong,nong,nong,nong (knuckle biting)! OK, she's not naked but I can imagine it!
I'm going way out on a limb with this one (above). She has a sense of humor and that's sexy, don't you think?
Here's (above) a neo-hippy girl from the "Hippie Godess" website. She looks kind of surly for a hippie but maybe I'm misreading the expression. The hippies were half right...underarm hair really is sexy, but not leg hair. Click to enlarge.
Here's (above) a disgustingly wholesome girl from the "Domai" site that Kelly recommended a while back. Behind the sincerity there's something phony, but behind the phony there's more sincerity so I'm buying into this one! Click to enlarge.
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I'm not turned on by dominatrices and cold, inhuman model types. I like real girls, the way they really look. There aren't many sites with pictures like that but here's three. See what you think.





Wednesday, September 19, 2007
THE FIRST TIME I SAW A CLAMPETT CARTOON

I must have written about this before, but if so I can't find it. I guess an occasional repeat is inevitable after 520 posts. If I am covering old ground I apologize. It's a fun story for me to tell and maybe something new will come to light in the re-telling.
It all started in Berkeley, California where I had plans to start an animation studio. I figured I'd begin by making commercials for local TV then, when the time was right, I'd move the studio to L.A. where I'd become the next Walt Disney. The fact that I'd never animated before never struck me as an obstacle. It was the era just before video tape recorders so I didn't have much to study. Mostly I read books and did the animation exercizes in a book I got in the mail, Heath's "Animation in 12 Hard Lessons."

Getting animation gigs proved to be difficult. I got two short ones but they didn't pay much.
It was just as well because shortly after I met an art student who recommended me to her dad who was a big shot at Hanna Barbera. Thanks to favoritism I was a shoe-in! Aaaargh! I put so much effort into getting my own studio together...it seemed a shame to leave all that ... but this was a real job at a real Hollywood animation studio -- How could I turn that down? My girlfriend and I sold the animation equipment and dashed down to L.A.
One day a friend (he might not want me to mention his name) told me he'd be projecting "Crumpet cartoons" in the 2nd floor hallway after work. I'm being disingenuous, he clearly said "Clampett," but I can't resist rewriting history to make the word sound the way I heard it for the first time months before. My friend was a real Clampet fan but I'd never seen a Clampett cartoon and I was a little skeptical of the hype. Surely, I thought, Friz and Chuck had the top spots locked up. Clampett, whoever he was, couldn't possibly be anything but the lackey who polished their shoes.
Well, as I may have said elsewhere, the lights dimmed and when they came on I was a different man. Clampett, to put it mildly, was not a shoe shining lackey. He was the only director to use all the elements of entertainment in a single film: funny and surprising writing, hilarious cartooning and animation, great pacing and choreography, killer voices, just the right color, efx and music...I was overwhelmed!
I thought I'd better put something together to show what I and my friends could do, or thought we could do. We advertised ourselves as a full animation studio even though none of us had ever even inbetweened professionally. For a first project I picked a childrens book by Bill Peet (the first two pictures above are Peet's) . I figured he was an obscure childrens book author who lived in a shack behind the railroad tracks. I figured he would jump at the chance to see his pathetically obscure little book animated by suave and sophisticated artists like myself. I wrote a letter to him but never got an answer.

I got my first job at Filmation and I was ecstatic! I worked all day then spent hours at night sitting at the desks of the older animators, flipping their animation and trying to figure out how they did it. Some of the old guys liked me and I had real cartoonist friends for the first time. My hero was still Bill Peet, who I discovered was a famous Disney story man, and through friends I discovered the names of my favorite directors: Chuck Jones and Friz Freleng. I was in heaven! I didn't mind working on the Filmation characters and I couldn't even imagine anything better than what Friz and Chuck did.


That night I completely flip-flopped. I disavowed my entire past and I even shed my desire to have a studio. Clearly I had a lot to learn and I could only learn it in the studio system. The next day I came to work feeling like the world-destroying infant at the end of the film, "2001." With a deeply grave look on my face I willed the studio door open (OK, I'm exaggerating) and slowly and deliberately levitated (so it felt) up to the second floor where the old guys were. I confidently approached them and announced that everything they were doing was wrong. I would brook no disagreement. The new law had had been laid down.


Tuesday, September 18, 2007
THINKING ABOUT ART SCHOOL

What I'll try to do here is put down a few thoughts on the state of art schools in general (which includes traditional colleges offering an animation/art program) and animation courses in particular. The biggest recent change in animation curriculums is that they're almost all computer-centered. Every school wants to be known as cutting edge, preparing students for the jobs of the future and all that. As a consequence drawing courses have diminished in importance and now you can graduate from art school without being able to draw or paint. That's an historic change! Imagine that! The practice of hundreds of years reversed in my own time! How did such a big change come about?



The upshot of this irresponsible advice in high school was that every student who wasn't academically inclined went on a frantic search for colleges that offered easy degrees...and what college is easier to graduate from than an art college? In unprecedented numbers non-artists flooded art schools and they were backed up by big, tax-payer-backed student loans, so they were not turned away. How will these students pay back those loans? Remember when art schools had strict entrance requirements?

Present-day 3D programs like Maya are clunky and unresponsive and there's no relief in sight. Art schools should be preparing students for a longer transition period but instead they're putting all their eggs in one futuristic basket. Maybe that's because 60s-type people run the schools and that generation was obsessed with what used to be called the "generation gap." They watched their parents lapse into irrelevance and they learned the lesson... on pain of death don't fall behind the trends. Unfortunately for them the anticipated trend in 3D was slow in coming. Today, all these years after "Tron," 3D animation is still expensive, insensitive to cartooning and expressive acting, has difficulty creating appealing characters, and is hard to use.
Even so, the fantasies of non-artists about how art should be done can't be ignored. They're training the next generation of artists and that'll have its effect. We still have to meet the challenge of anime, which is the immediate threat on the horizon, and that battle will likely be fought with 2D. My advice to young animators is to learn how to draw, cartoon and animate effectively, in addition to whatever computer skills you can pick up. If John K ever starts a school then kill to get into it. That's the real article. One day 3D will be as easy to use and creatively useful as a common pencil, and we'll all wonder how we got along without it....but we're far from being there now.
By the way, my own experience with art school management has been the opposite of what I've described here. Everybody I've worked for has been an artist, sometimes really good ones. Good art schools with competent and idealistic managers do exist and they're worth seeking out.
MORE DELSARTE ACTING THEORIES
Delsarte believed that certain movements are highly symbolic and powerful. When you're happy you want to throw your arms up in the air. When you're sad you want to put your head down and slump forward. Probably everybody in the world recognizes and uses these gestures...everybody except actors.
Delsarte believed that actors avoid these obvious gestures because they seem too over-the-top, too caricatured. He thought that was a pity because no other gestures convey so much power. He created a system for using gestures like these without looking ridiculous.
In the sketches above, drawing A is a watered down version of the gesture that's full strength in drawing B. The second has a lot more power, especially when seen from the side, but it might be too strong for some scenes. Delsarte says, use the broad gesture anyway, but do it at an angle that would flatten it a bit from the audience's point of view, as in drawing C. Interesting, huh?
Sunday, September 16, 2007
A FEW PHOTOGRAPHS FROM THE 50S
Saturday, September 15, 2007
LOOKING AT ARTIST/MODEL PAINTINGS
By the way, I think this figure with its back turned to us (above) is a guy.
In my opinion, artist/model pictures always seem to work best when they feel like a study, something the artist dashed off in two or three days. Maybe that's because quick studies are good at capturing the immediacy and starkness of the naked skin.
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