Showing posts with label storyboarding. Show all posts
Showing posts with label storyboarding. Show all posts

Wednesday, October 16, 2013

THE ART OF STORYBOARDING

Here's (above) a pairing of two Simpsons clips from two different episodes. I'm putting them up because they cut together so well. See what you think.

It starts with the interior of Homer's garage. He drives his car in and hits one of the shelf supports.

He gets out of the car unaware that a heavy power tool is sliding down toward him.


BONK! It hits him on the head!


After a beat (above) he continues walking, looking like a zombie.


Inside the house he walks matter of factly into the bedroom...


...gets into bed...


...and immediately falls asleep.


A moment later his alarm rings. He turns it off thinking it's morning.


He gets out of bed to go to work, and begins to walk O.S.


Now we're in the living room, on the second clip. Without warning a door opens and Homer comes in, causing skateboarding Bart to smash into the door.



Homer takes out an invitation to a barbecue, and hands it to his daughter. Squashed Bart is behind the door. 

I could go on, but there's no more space. Do you see why I like this transition? He's still effected by the hit on the head. When we see him leave the bedroom we expect to see him making breakfast in preparation for going to work. We think that's the gag, that he didn't get any sleep. Instead we see him in a happy but still ditsy state announcing to his daughter a cock-eyed invitation to a barbecue. It's so unexpected. 

I love board gags that lead the audience to expect one gag, then hits them with another.  

Neat, huh?

[BTW: Some of my offline friends disagreed with me and said they couldn't see anything of value in the post above. Haw! De gustibus non disputibus (There's no disputing taste)!] 

Wednesday, September 11, 2013

BAD STORYBOARDING


Carl Reiner (above, left) was indisputably one of the funniest people ever to work in television. The best sketches he did with Sid Caesar may never have been matched. In view of that it's hard to account for why his own sitcom pilot, "Head of the Family" was so...so not happening.  

I don't mean it was conceptually flawed. The germ of something valuable was there right from the start, and the show succeeded beyond expectation when it was reworked as "The Dick Van Dyke Show." I just wonder how it could have come about that a talented guy like Carl could have made so many mistakes at the outset. 

The answer I'm going to give is almost certainly wrong, but for the purpose of this blog I'll assume that Carl crashed because he was a victim of bad storyboarding. 


Here's (above) the intro to Carl's show. I'll assume it was done by an evil storyboarder who was hell-bent on sabotage.

The boarder has Carl dash out of his house and into his car. The music is generic, wacky, suburban music. Being evil, the boarder makes his human star a tiny speck. In this shot the car and the mailbox appear to be the true heroes of the show.

On a reverse angle (above) Carl pulls out of the driveway. You can't really see him. Geez, everything in this shot is light grey.


Above, the light grey car disappears into the light grey morass.


Now it's (above) the grey city's show. Carl doesn't stand out very well.


When he comes up to camera (above) he's covered by other people.


At last (above) we finally get to see our star. He enters his light grey office...


...and ceremoniously gives his hat to one of his writers. I forgot to say that Carl plays the role of a story editor for a TV show. This is where he works.

The title comes on and it's about a family, except we haven't seen a family yet. I'll add that Carl looks a little smug and unfriendly here.


He (above) removes the legs of one of his writers from his desk...


...then he takes his coat off while his credit comes on. Too late Carl is seen to be wearing dark clothes so that he he stands out from the grey. Fade out/fade in to...


...to his home (above) where we see his wife preparing food. Er, actually what we see first is the distant room behind her. The storyboarder made all the perspective lines point to it. Carl's wife is wearing...what else?...light grey.

The titles go on with his wife and son both getting a credit, but I'll end the intro here and switch to the reworked version of Carl's show (below), the later one that starred Dick Van Dyke. See what you think of it.


In the reworked show the title quickly fades on and we get a moment to read it. This intro is all indoors on a beautifully lit set. I presume the evil storyboard man has been killed and replaced with a good storyboard man.


Then the star comes in.


He's met by his wife and son. Since they seem likable, and they like Dick, we assume that Dick Van Dyke must be likable, too.

Dick's wife points to their guests...


...and that motivates a cut to a wider shot showing Dick's writer friends. Notice the perspective lines point to Dick.


Dick walks towards them and does a broad, funny trip over the ottoman.


We dolly in as everyone helps him up.


Dick comes up smiling. He probably tripped on purpose as a gag. In other words, he liked his friends enough to play a little prank on them. The good storyboarder has twice showed us that Dick is a funny, nice guy who's loved by his friends. Fade out. This is the end of the intro.

An interesting comparison, eh?


Carl stayed on as executive producer and the real life story editor of the show. On the advice of Danny Thomas and Sheldon Leonard it was shot at Desilu, which had the best TV facilities of its day.

So, was Carl an idiot for goofing up his first pilot? No, not at all. The later one works much better but who's to say that we wouldn't have made the same mistake in his place?

Carl's original intro understandably tried to drive home the point that the star was a family man who commuted every day to a glamour job in the big city. The later intro took a different tack and tried to make the point that the star was a funny, likable guy who the audience would probably like to spend time with. The latter point turned out to be the right way to go.



Wednesday, May 29, 2013

STORYBOARDING THE GANG CARTOON


Storyboarding the Gang Cartoon


Seventy years ago you could do a cartoon with nothing but a rabbit and a hunter and everybody loved it. No more. Something about modern life requires many people on the screen at the same time. A frame with only two characters in it now seems empty...desolate...icy...loveless. At least that's what employers believe.

If you're dismayed by this then cheer up! Help is on the way! Theory Corner offers you this lesson in storyboarding what I call the gang cartoon (gang = ridiculously crowded). The panels are unrelated, there's no story being told here. I'm just putting up suggestions for organizing the kind of crowd that modern cartoons require.

The organizing principal in a gang cartoon is fairly simple. In each set-up the crowd confronts a single speaker. I call that speaker (my term) the "solo confronter."

In panel "A" we see a flying (i.e. downshot) perpendicular doublet/triplet wedgie (i.e. group} facing a reverse (back shot) solo confronter. In panel "B" we see two flanking triplet wedgies, also both facing the forward solo confronter.

In panel "C" a triplet wedgie confronts a reverse solo confronter with a few neutral "pawns" present as a sort of garnish.
Panel "D" shows two flying doublet wedgies facing a reverse solo confronter. Got the hang of it now? If so, you're ready for the grand finale in panel "E" below....

Panel "E" shows a cascading, right to left flying tsunami octet facing a forward solo confronter. Now THAT'S professional staging!